![]() The future of gaming certainly looks like it’s heading toward an online software-as-a-service structure. Direct integration may also make it easier for game developers using a Bethesda engine to improve streaming features in their own games. Orion will be enmeshed into Bethesda game engines, which should also reduce any latency caused by processing overhead. In some markets, that means a more expensive plan in others, it’s not feasible at this time. If Google’s Stadia and other game streaming services are any indication, gamers will need a constant connection speed between 25-50 Mbps for adequate streaming. Orion should also ease the bandwidth strain by up to 40%, which should be music to some users’ ears. They will be notified if they are selected to be part of the beta test group.īethesda announced its Orion framework yesterday and stated that Orion should reduce latency by 20% per frame. Interested gamers can sign up here to be included in the test. ![]() Users will be able to test this tech by streaming the 2016 reboot of DOOM on iOS devices later this year, completely free of charge. To that end, the company is working to integrate new tech into its game engines to heavily reduce the latency inherent in streaming services. ![]() This year’s E3 is all about game streaming services, and Bethesda is looking to capitalize on the new trend. ![]()
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